Exemple de déclaration d'un objet à facette en VRML :
# LUMIERE
DirectionalLight { on TRUE intensity 1 color 0.9 0.9 0.9 direction 5 -10 -5}
#Objets
#Tour 1
Separator { Material { emissiveColor 0.9 0.25 0.33 } Translation { translation -0.5 0 0} Cone {bottomRadius 1.21 height 3.3}}
Separator {
Material { emissiveColor 0.2 0.8 0.4 } Translation { translation -0.5 -2.2 0} Sphere {radius 1.4}}